Godot 1.1 发布,此版本主要有以下更新: Rewritten Auto-Completion in the Code-Editor. Supports a lot of scenarios and perform smart-completion of node types if a scene where the script is being used is open. Visual Shader Editor (Edit shaders connecting nodes) New API in OS for managing the screens and window, with multi-monitor support. Largely rewritten 2D engine, with support for: Shaders (Visual and Code) 2D Materials 2D Independent Z ordering per-node. 2D Lights 2D Shadows with Polygonal Occluders 2D Normal Mapping Back-Buffer compositing for shaders that read from screen (allows all sorts of post-processing effects). Improved Isometric TileMap Support (proper Z ordering of tiles and children nodes). Distance-Field font support. New 2D Navigation Polygon support, for efficient 2D pathfinding. Navigation Polygons can be edited visually and combined, disabled, etc. Improved Usability in 2D Physics API: Area2D and RigidBody2D can receive input events Area2D can detect overlap with another Area2D New Dark Theme Much Improved Blender Collada Exporter (BetterCollada). Large amount of bug fixes and smaller improvements. 详细信息请查看发行页面。 此版本现已提供下载: http://www.godotengine.org/wp/download/ Godot是一个全新开发的游戏引擎,其功能集类似知名的跨平台游戏引擎Unity,可用于开发PC、主机、移动和Web游戏。开发者声称引 擎的2D和动画支持要强于Unity,表示在功能和特性上没有其它开源游戏引擎能相媲美。Godot引擎内置了类似Unity的编辑器,GUI工具 包,2D/3D物理支持,支持OpenGL ES 2.0 功能集的3D渲染器,易于学习的语言和API,支持用ASM.js或Google Native Client输出HTML5代码,支持 Linux、Windows和OSX开发平台。 Godot 1.1 发布,2D 和 3D 游戏引擎下载地址