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Digital Tutors – Texturing Game Props in 3ds Max and Photoshop

本帖由 漂亮的石头2013-11-21 发布。版面名称:便携软件

  1. 漂亮的石头

    漂亮的石头 版主 管理成员

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    Software used
    3ds Max, Photoshop

    What you will learn
    In this course we will cover techniques for texturing assets in 3ds Max and Photoshop. When building low resolution models meant for real-time applications, texturing will play a big part in communicating a lot of information about that model. Many of the details that we are unable to add when modeling can be simulated with textures. In addition, we can simulate lighting effects or occlusion in textures. In this course, we’ll go through the process of preparing our model, an antitank gun, for texture by creating and assembling useable UV layouts. We’ll then use a variety of techniques in Photoshop to paint texture maps for the gun. Finally, we’ll bake out an ambient occlusion map that we can integrate into our texture. Upon completion, you’ll have a textured gun, but you will also have the knowledge you need to start creating textures for your own models.
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